KILONOVA
Kilonova is a third-person action melee combat game. Where the player assumes control of Nova to destroy the forces threatening the celestial worlds
PROJECT BREAKDOWN
ROLE
UX Designer
Game Designer
User Research Director
TEAM COMPOSITION
TIMELINE
September 2022 - April 2023
At DigiPen Institute of Technology
TOOLS
Unreal Engine 5
Figma
Adobe XD
Microsoft Office
PROJECT TIMELINE
PLAYER AND ENEMY HUD
PROBLEM STATEMENTS + SOLUTIONS
Create wireframes for the game menus + HUD to empower players to be confident and capable
Advocate for the player at every level of the design so the team can build alignment and our players can be holistically represented as we pioneer a brand new action game
Design a combat system that rewards players for their creativity and mastery giving them a deep engagement with power
Develop an effective tutorial to teach players necessary information and instill them with the confidence to utilize the mechanics at their disposal
Used Figma, Adobe XD, and Unreal Engine 5 Widgets to develop strong wireframes and final mockups
For fundamental insights, conducted market research into games in our target genre
Hosted end of the week Team-Facing Research Meetings
To get more testing and stronger results, created a standardized testing format
Developed early design documentation and systems targeting the engagements of our user persona
Create Unreal Engine 5 Widgets with videos, iconography, and intelligent wording to use as tutorials
MENUS SHOWCASE
What I Learned
This project was a strong source of growth for me as a designer and team member. I learned how to better
communicate in a large team, as well as how important it is to do good market research and be a
consistent voice for your players. After all, your game wouldn’t exist if it weren’t for them.
But the biggest takeaway, is that I am never done growing. Everything I am now and everything I will be
is never a peak. Instead, a new height I can use as motivation to climb higher, grow more, and design better.